Repeated attempts to read your mind worsen the affliction, and unless the mind reader manages to resist the power, he or she will eventually fall into a deep, comatose sleep. When a telepath attempts to use Mind Reading on you, this power activates and afflicts the target with mental fatigue, which becomes worse and worse. This power is designed to defend against this in a powerful way - and in any game setting it's likely that this power is the stuff of legends, since it's very dangerous and contagious as well. The greatest threat to a telepath is another telepath like the proverbial arms race, knowledge your steal from a person's mind can just as easily be stolen from yours in turn. This costs 15 points for the Morph effect, and an additional 1 point per rank in the Illusion effect. Psychic Shapeshifter: Morph 3 (Any Humanoid) - Linked to Illusion (Mental Senses), Psychic, Limited to Self If you have the Illusion power profile book, the Psychic extra will even use the mind reader's own expectations to make your illusions more belieavable! The illusion will project to any mind reader the illusion that your thoughts and memories match with the form you assumed, protecting your real motives. Then, to thwart those pesky mind readers, you add an illusion which affects only Mental senses (so only psychics can detect it) which is linked to the Morph effect (so that if you activate one, the other does as well).
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